With only three attack buttons, combinations are simple to memorise and are generally shared across each character – whilst the moves may differ the process is the same. Whilst many 2D fighters require you to master an array of complicated button combinations to become a deadly force, Dragon Ball Z: Extreme Butoden offers a much simpler approach. It’s as simple as making the character sprites really stand out against the background, but the un-intrusive nature of it works really well – it’s the first 3DS game where I’ve kept the 3D function maxed throughout. Something that really stands out, literally, is the use 3D intergration.
#DRAGON BALL Z EXTREME BUTODEN 3DS REVIEW FULL#
The 2D sprites are full of colour and are animated competently, whilst the battle environments look great too – fans of the series will recognise the variety of locations on offer.
#DRAGON BALL Z EXTREME BUTODEN 3DS REVIEW PORTABLE#
The characters that do make an appearance look fantastic though, re-created perfectly for their portable outing. These ‘Z-Assists’ consist of characters from the Dragon Ball universe and with over 100 to collect it certainly makes up for the comparatively small roster count. The game makes some amends for this through ‘Z-Assists’ – support characters that you can call up in battle to provide momentary back up. Whilst the most popular characters are available, those wishing to use their ‘dream team’ line up of Tien and Chiaotzu will have to look elsewhere. The roster features 21 playable characters – a figure that may seem impressive for a fighting game but it somewhat lacking in comparison to other Dragon Ball games. It’s been awhile since we’ve been able to get our hands on a portable entry – has it been worth the wait?ĭragon Ball Z: Extreme Butoden is a 2D fighter that covers the Dragon Ball Z timeline in both its story details and character selection.
That’s all to change now though, with Dragon Ball Z: Extreme Butoden arriving on the Nintendo 3DS. The same can’t be said for handheld releases though the last localised portable Dragon Ball entry was back in 2010. From the widely popular release of the Budokai series all the way to the latest release XenoVerse on modern consoles – there always seemed to be a new Dragon Ball title available. The sight of Dragon Ball games on store shelves has seemed common place over the years, a new iteration appearing on consoles on an almost annual basis.